Saturday, April 14, 2007

Simulation at fingertips

Here's a peculiar video about computer simulations integrated with an awesome video interface.



In fact, tailoring special physics courses to computer game programmers has been an issue for a while now. They would do the stuff similar to this video, but mostly in gaming environment - trying to make it as [un]natural as possible. It will be great when this will become a mature technology. Too bad that people that are actually expected to know their stuff will be tempted to use a toy simulation like this. I call this toy simulation because the actual scientific computing involves quite complicated algorithms for unsolved problems, highly tuned for efficiency and usually ran on a supercomputer or a cluster. Fancy software but no fancy interfaces there.

Relevant for everyone is the part where the computer guesses the shapes and special marks to interpret them as certain objects and properties. It may well be that the way is being paved for a better computer interfacing, of the sci-fi movies sort. Toshiba's TablePC technology may turn out to be an early bird for these. Goodbye keyboards?

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